My VRChat Content
Although I'm mainly a 2D artist I have a love of 3D, had wanted to learn how to model for years and have had a lot of starts-and-stops.
That changed when I discovered VRChat, a game where I could upload and use my own models!? - It supercharged my desire to learn 3D, but I kept running into walls. I kept searching and asking in various forums, but didn't really get a lot of relevant info or help. It was quite demoralising.
But then I chanced upon someone streaming, working on a 3D model, an avatar, for VRChat! And through their community I learned so much and keep learning. (Thanks Kaide!) Their community and friends have been instrumental in my 3D journey.

I have made a few models and released a couple of bases as a result, and I'm working on making my own world as it is, - which I'll add here ofc when it's in a state to actually do so.
In the meantime I hop between avatar work, modeling props and items to drop into my world, playing with normal map generation, texturing and U# coding.
I have a lot cooking atm and I actually enjoy being able to hop between them as I see fit, depending on mood or inspiration. I sometimes feel like I'm not doing much but I'm always busy with something. And if I stop to think about it, I'm actually doing a lot, - just spread all over.

Avatars

PC Quest iOS
The ProtoBear has been my main project for a while, and I have learned a ton from keeping it updated.
This avatar combines all of my original 4 ProtoBears as well as including 2 extra colour variants. (When I originally made the public versions I did not know what a mat-swap was, so made a whole new avatar for each colour.)
Even if it is a lot I still keep all 5 public avatars up-to-date, since they're based on my current main avi.

I made this into a free base as well, which I still update, - generally my avi gets messed with first, then when I feel I haven't broken anything the publics get updated, then the base files once I've tidied them all up.

If you want your own, the base files can be found here:
[PC Proto base] - [Quest Proto base]

PC Quest iOS

PC Quest iOS

PC Quest iOS

PC Quest iOS
The Bolf was the first free base I released, I have since overhauled it a couple of times and feel it's as good as I can get it.
The public avatar has a few props added to it as well, and a few different textures. (Btw, feel free to grab the props included in the unitypackage if you want to use them for your own personal avatars.)

The base files can be found here:
[PC Bolf] - [Quest Bolf]

The Divine Brush Bolf was a self-indulgent edit, and the unity project is a mess. I never planned on sharing any of the files so they're a wreck and I didn't plan on Questi-fying it either, so this model only exists as that one public avatar, PC only.

And then there is the KittenBee!
The character belongs to Eskiworks, and I am obsessed with the adorable little gremlin. With Eski's permission I made this into a public avatar. It has a couple of textures and toggles, as well as a headpat purr! (The purring was supplied by my cat, Lilith.)

PC Quest iOS

PC Quest N/A iOS N/A

PC Quest iOS
Worlds

ProtoBear Avatars
This is the first world I made, to house my original ProtoBears. I made it before the avatar link sharing was a thing (or at the very least, I had no idea that was possible!)
Sadly, it's been stuck in Labs since I pushed it to public, and I don't think it'll ever get out of there, - after all it just has a few bears and a kittenbee stuck in a box with a mirror, in space...

I don't really update it much any more, there's not much point tbh, but I'll keep it around for now.

My new world, whensoever it'll be ready, will have avatar pedastals as well, for all the avis I've made.
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